//==============================================================================
// merchant_anim.txt
//==============================================================================

//==============================================================================
define weapon
{
   SetSelector
   {      
     TechLogic None/Armed Merchant
   set hotspot
   {
      version
      {
         Visual Attachments A Knife
      }
   }
     set hotspot
     {
        version
        {
           Visual Attachments A Spear Copper
        }
     }
	}
}

//==============================================================================
define knife
{
   set hotspot
   {
      version
      {
         Visual tool knife
      }
   }
}

//==============================================================================
define BloodSpurt
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Blood Spurt
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
	//TechLogic None/Armed Merchant
		Setselector
		{
			SetSelector
			{
				set hotspot
				{
					version
					{
						Visual villager X male_handattackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.61 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
						connect RightHand weapon hotspot
					}
				}
			}
			SetSelector
			{
				set hotspot
				{
					version
					{
						Visual Villager X Female_handAttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.63 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
						connect RightHand weapon hotspot
					}
				}
			}
		}
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Villager X male_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.00 false CaravanDeath checkVisible 
                  tag SpecificSoundSet 0.67 false HeavyFall checkVisible 
//-- end auto generated section
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Villager X Female_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.00 false CaravanDeath checkVisible 
                  tag SpecificSoundSet 0.71 false HeavyFall checkVisible 
//-- end auto generated section
				}
			}
		}
   }
}


//==============================================================================
anim Idle
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Villager X Male_IdleA
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Villager X Female_IdleA
				}
			}
		}
   }
}


//==============================================================================
anim Bored
{
	SetSelector
	{
		VariationLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Villager X male_boredA
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Villager X Female_boredA
				}
			}
		}
   }
}

//==============================================================================
anim walk
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Villager X male_WalkA
                  tag FootstepLeft 0.80 true
                  tag FootstepRight 0.30 true 
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Villager X Female_WalkA
                  tag FootstepLeft 0.80 true
                  tag FootstepRight 0.30 true
				}
			}
		}
   }
}

//==============================================================================
anim flail
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Villager X male_flailA
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Villager X Female_flailA
				}
			}
		}
   }
}

